Whereas in the original the animation didn't quite capture the fluidity of the 2-D Street Fighter titles, with some frames of animation missing, EX2 adapts almost all the animation from the 2-D titles into 3-D, greatly enhancing the animation. The animation has been punched up (sorry!) as well. They are a marked improvement on the somewhat plain looking backgrounds in the original. The backgrounds have also been improved, with greater detail and much more eye-catching appeal. Whereas in the first EX game, where the characters were somewhat blocky looking, this sequel smoothes things out a bit, taking away many of the rough edges. One example of this sequel keeping things fresh is the remarkable improvement in the graphics. Street Fighter EX2 strikes a nice balance, keeping many of the best aspects of the original Street Fighter EX2, while making some welcome changes, mixing things up a bit, and making it feel fresh. Fans of the original usually want a sequel to have a lot of familiar aspects of the original, but if you keep things too similar, then fans will ask "Why bother?" You'll end up with just a rehashed product that just won't have the same impact of the original. Whenever you make a sequel to anything, whether it's a book, movie, or video game, there's always the dilemma of change. This sequel to the original EX, improves on things that didn't even need fixing, and makes it even better.
I've been a sucker for SF ever since it came out, and even though my love for the series has certainly dwindled in the last few years, the move to 3D has rekindled some of that flame.
I make no apologies for liking this game as much as I do. Street Fighter EX 2 Plus Review By: John Doe
Plus it’s a shame to see this kind of franchise milking, where one presents a merely polished game as a completely new title and acts like it is completely OK especially with a company like CAPCOM and franchise like Street Fighter.Cheat Code Central: PlayStation Video Game Review You know, and even though it was one of the most enjoyable Street Fighter experiences for me, I have to give them that, they were right.
And the critics of its time-though still praising its obvious qualities-had criticized the game for not being innovative enough. But the ammount of new content AND/OR features it brings is miserably small. Now, don’t get me wrong, Street Fighter EX2 Plus is a great, great GREAT game. Special moves and grabs cannot be blocked, though. Block is performed by moving the joystick away from the opponent. The collumns then stand for the strength of the attack (hardest to lightest from left to right), where lightest is the fastest and the hardest is the slowest one (thus rendering you more vulnerable to counterattacks). Players control their characters by an 8-way joystick and 6 buttons (two rows of three), with one row for punch and the second for kick. You can play against the computer or against a second player in a multiplayer mode. Gameplay-wise, Street Fighter EX2 Plus is pretty much the same as EX1 and EX1 Plus (and pretty much as any SF game in the series, excluding the original Street Fighter I). As oppposed to regular Street Fighter EX2, Hayate was replaced by a female fighter Nanase in the Plus version of the game, and the characters of Darun Mister and Pullum Purna-ommited from EX2-are now present as well. As the name already suggests, Street Fighter EX2 Plus is an extended sequel of the previous Street Fighter EX, the very first game in the Street Fighter universe to ever utilize polygon based three-dimensional graphics.
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